![]() Now, the power switch has a positive and negative like a normal selector. I have a third console that doesn't work. I'll find out once it comes in and I plug it in.īTW, running a PAL game in 50hz on my set here means that I get black borders and that the game will run slower than it should?ĮDIT: I just noticed something when removing the power switch from the SNES. I'm also expecting the first ISS for SNES soon in the mail and it's possible that game does not require the region check as Deluxe does. I did find a switch here in my workshop yesterday but unfortunately has only two contacts, not three as described in gamesx' mod instructions and according to it, I need to use all three contacts. Thing is the hardware store close to home is closed today and I'd just like to try out the game until tomorrow until I get the switch and resistor I need. What would happen if I simply lift the pins? Since I have two SNES machines, could I for the moment leave one at strictly 50hz just to play the game? I know that I have to liftpins 24 and 30 of the two large chips near the power button (1 pin per chip, from what I see on the gamesx site mod). Good to see I disabled the lockout just fine then. Let me know how you go on as I would like to know so I can add it to my list. If ISS happens to be one of those that has been optimised for the PAL market(I can't help as I havent got the game) and you get graphical corruption or faults when playing you'll just have to play it in 50hz mode(when you have got it switched of course). Mario World(if you have the original copy of MW that came with the snes,that should be ok,I think the code is MW-UKV,this version runs fine.The later versions MW-UKV1 and MW-UKV2(yellow box version and the later red box,black label classics version,have flashing on the title screen and when you complete a level,but not in game). Pilotwings(most of game is fine,small amount of flashing on skydiving level) StarWing (has a vertical bar of corrupted graphics) Mario Allstars (the sky areas sometimes flash) Super Mario Kart (runs VERY fast,sky flashes) PAL games that I have found that don't like to be run in 60hz are. There is one other small cloud on your imminent horizon though.There are a number of PAL games that have been optimised for the PAL market.These have had the code altered slightly from the NTSC original to increase the speed of the game so that although you still get the horrible PAL borders the actual game speed is more akin to the NTSC version. I have found that there are several other games that need to be booted up in the correct region before you can switch over,they are. Spoiler contains a pic of what it looks like when choosing a song.Kunio is correct,you do need to fit a 50/60hz switch on your machine. You may need to fiddle with your sound settings ingame to properly hear some of the songs. Fair warning though, some songs are softer than others, and there really isn't much I can do about that, unfortunately. pk3, so they're all pretty kickass songs really. They've been pretty much cherry-picked instead of dumping the entire soundtrack into a. There's 974 songs total in this pack, and it measures out to 40.92 mb. The original credit file is left intact, with the addition of the site where I got the songs from, which is: No "CHANGEMUS SONG893" needed.Ĭredit to TerminusEST13, as I just put all the music in here and wrote up the entire Language.txt to make this thing work. ![]() You can choose any song you want by opening the console and typing SONG 001 - 974, and it will automatically go to that song. Oh, and this can be run with pretty much any mod/wad/pk3 you want, as it never touches the player class, monsters, decorations, or items.ītw, there's a neat thing about this version. FInally got around to finishing this thing, hope you guys enjoy it!
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